An encyclopedic collection of art and information from the global hit game Final Fantasy VII Remake Intergrade, presented in a deluxe, full-color, hardcover volume.
The second Material Ultimania volume created for Final Fantasy VII Remake, this lavishly illustrated book offers readers a wealth of insight into the making of the award-winning RPG. In addition to production art and CG imagery of cha
Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled o
Every person who owns a pinball machine, or who is thinking of buying one, will find a wealth of valuable information and step-by-step help in this thorough, updated manual. For electromechanical and electronic machines: choosing and buying a pinball machine; different types and vintages of machines; components and features; setup and game adjustments; how to maintain, clean, and service your mach
The best of the best in gaming from a single decade: 1988–1998! As most gamers know, this ten-year period is incredibly crucial. It was during this time that the NES reached its zenith with such titles as Contra and Super Mario Bros. 3, the Sega Genesis blew everyone away with Sonic the Hedgehog, the Super Nintendo released to critical acclaim, the Sony PlayStation took video games to the next lev
Volume 2 of SNES Omnibus is a fun and informative look at ALL the original Super Nintendo games released in the US starting with the letters N-Z. More than 375 games are featured, including such iconic titles as Star Fox, Super Mario Kart, Super Mario World, Super Metroid, Tetris Attack, and Zombies Ate My Neighbors. Each game, whether obscure or mainstream, is covered in exhaustive detail. In add
Ben Horowitz, cofounder of Andreessen Horowitz and one of Silicon Valley's most respected and experienced entrepreneurs, offers essential advice on building and running a startup—practical wisdom for managing the toughest problems business school doesn’t cover, based on his popular ben’s blog.
While many people talk about how great it is to start a business, very few are hones
Surveys show that people in corporations receive an average of 175 messages per day. Topping the list is e-mail, surpassing voice mail, faxes and telephone messages as the most frequent type of message received.While e-mail is the biggest communication tool for business use, its remote nature - which eliminates tone of voice and body language - presents a huge potential for misunderstanding and mi
Here's a fun-filled trip back in time to the colorful arcades of the 1970s and '80s. More than 600 photos present the dot-munching PAC MAN, bomb-dropping SPACE INVADERS, and other favorites. Nostalgic baby boomers have made arcade video games one of the hottest collectibles around. This comprehensive reference presents photos of every popular video game manufactured, along with some long-forgotten
Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world's most eagerly anticipated titles
The prequel comics story to the beloved game from Naughty Dog, The Last of Us, which inspired the hit HBO series! Creative director Neil Druckmann teams with breakout comics star Faith Erin Hicks to present the story of thirteen-year-old Ellie's life in a violent, postpandemic world.
Nineteen years ago, a parasitic fungal outbreak killed the majority of the world's population, forcing survivors i
Full of exclusive interviews and elusive images, this resource celebrates the exciting visual medium of video games. Each page features gorgeously rendered digital artwork, unpublished sketches, models and works-in-progress.Quirk Books
Pinball-ology! For enthusiasts, collectors, or anyone who has flipped, bumped, or banked a silver ball, the 3rd revised edition of pinball amusements has arrived! Extensive historical research details the progression of pinball over the decades, with updated statistics and pricing values. Learn about the historic changes from electromechanical to solid state components, sounds to talking machines,
Digital Dharma has something for everyone. It is for technology experts and yoga fanatics alike. Whether you’re simply seeking the spiritual, already practicing a spiritual tradition, or a Body-Mind-Spirit reader with ambivalent feelings about your computer and cell phone, this book will guide you on the path toward a new consciousness. Similarly, novices of the digital world, media junkies, and t
According to Donald Dulchinos, the real action on the Internet isn't in the realm of commerce. It is, plain and simple, in the realm of religion. But not exactly that oldtime religion. This book is about the spiritual impact of our increasing ability to communicate quickly and with enhanced evolution. It's about our search for meaning, our hunger for a glimpse at humanity's future development in
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II.
Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel
A whimsical collection of iconic scenes from the Final Fantasy series, cheerfully realized by miniature photographer Tatsuya Tanaka!
Cloud and Sephiroth reenact their fateful showdown--an open beer can standing in for Nibel Reactor cooling tower. Setzer steers his airship Blackjack, mischievously recreated from corn on the cob. A chocobo flits and frolics across a field of . . . tennis balls.
T
Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!
How will AI change our world within twenty years? A pioneering technologist and acclaimed writer team up for a “dazzling” (The New York Times) look at the future that “brims with intriguing insights” (Financial Times). This edition includes a new foreword by Kai-Fu Lee.
A BEST BOOK OF THE YEAR: The Wall Street Journal, The Washington Post, Financial Times
Long before the adv
The cult classic that predicted the rise of fake news—revised and updated for the post-Trump, post-Gawker age.
Hailed as "astonishing and disturbing" by the Financial Times and "essential reading" by TechCrunch at its original publication, former American Apparel marketing director Ryan Holiday´s first book sounded a prescient alarm about the dangers of fake news. It's all the mor